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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Preface

This book emerges at the intersection of Architectural Visualization (Archviz), one of the most fascinating applications of CGI, and the renowned game engine Unreal Engine 5 (UE5). In recent years, the Archviz industry has transitioned toward real-time solutions, with countless examples. Among all software dedicated to real-time visualization, Unreal Engine stands out as a prestigious choice, extensively used not only in video games but also in the Hollywood industry. While simpler solutions exist, Unreal Engine is the only fully customizable option for various needs, whether they involve still images, animation, VR experiences, or real-time applications resembling video games. Unreal Engine opens the door to a world of possibilities, but the key lies in your ability to step through that door.

Proficiency with UE5 in the Archviz world means staying a step ahead, working with one of the most powerful, versatile, and sought-after pieces of software on the market. As UE5 gains popularity and adoption, online training materials abound, but they can be overwhelming and often focus on specific topics. Especially for beginners, a structured schedule with concepts introduced in a specific order is essential; learning such vast software can prove challenging otherwise, especially within a busy work routine. This is where this book comes in handy. Think of it as a manual guiding you, step by step, through your journey inside Unreal Engine for architectural visualization. Its approach is hands-on and practical, meant to be followed and applied, not just read.

The book begins by introducing UE5 and its capabilities, along with the basic concepts and principles of architectural visualization. It then delves into all the necessary topics to develop an Archviz project inside UE5 from A to Z: preparing and importing your scene, creating lights and materials, utilizing blueprints, cameras, post-processing effects, and more. Throughout, you’ll find practical tips, best practices, and hands-on exercises to help you apply what you’ve learned. Ultimately, you will gain the knowledge and skills needed to create high-quality architectural visualizations using Unreal Engine. By the end of this book, you will confidently build an architectural interior scene in UE5 and render still images from it. Beyond still images, this book also provides valuable lessons and tips not strictly related to Archviz image production but of great usefulness for animations and real-time applications.

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