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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Planning and starting the Zombie Arena game

At this point, if you haven’t already, I suggest you go and watch a video of Over 9000 Zombies (http://store.steampowered.com/app/273500/) and Crimson Land (http://store.steampowered.com/app/262830/). Our game will obviously not be as in depth or advanced as either of these examples, but we will also have the same basic set of features and game mechanics, such as the following:

  • A HUD that shows details such as the score, high score, bullets in the clip, the number of bullets left, player health, and the number of zombies left to kill.
  • The player will shoot zombies while frantically running away from them.
  • Move around a scrolling world using the WASD keyboard keys while aiming the gun using the mouse.
  • In between each level, the player will choose a “level-up” that will affect the way the game needs to be played for the player to win.
  • The player will need to collect “pick-ups&...
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