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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Keeping everything organized

With all the booms, rudders, oars, and other parts, you are starting to get quite a collection of 3D objects here. You need to make sure they are well organized so you can find them in the future. This is what we will look at next.

Everybody organizes their files in different ways, and there are many good ways to do it. What you want to do is organize your files so that you can find them a year from now, when you've forgotten nearly everything about the project on which you are working. Projects that are hot now can be history in 20 minutes, and then come back in six months. You just never know.

A Blender project won't just be the Blender file. It also includes graphics that you have used to make textures and special plugins for Blender, such as the Bolt Factory that automates making bolts, screws, text, and Python language files, as well as the finished files you render. There's a lot to organize.

There are two ways to specify the locations of files...

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