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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Modeling the environment (8 pages)


Now that we've finished the house modeling, we will improve our scene with an environment composed of a cliff, a barrier, a cart, and some rocks.

Modeling the cliff

Let's now model the cliff:

  1. We will start by modeling its ground part. In order to do this, we add a plane and scale it.

  2. We will then move the ground, so the house is placed above it.

  3. We will use the scale tool in order to make the ground wider.

  4. In the side view, we will enter the Edit Mode and activate the wireframe (Z). We will select the two vertices in the front of the plane, and by pressing Ctrl and the LMB, we will extrude the cliff profile to the left.

  5. We will then reshape the geometry from a top view by moving the vertices with the Grab (G) tool. The cliff should be narrower where the house is.

  6. The whole geometry will then be extruded down to form the height of the cliff.

    Note

    Note that you may have the normals of the face pointing inwards causing lighting mistakes. In order to recalculate them...

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