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DART Cookbook

You're reading from   DART Cookbook Over 110 incredibly effective, useful, and hands-on recipes to design Dart web client and server applications

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Product type Paperback
Published in Oct 2014
Publisher Packt
ISBN-13 9781783989621
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Working with Dart Tools FREE CHAPTER 2. Structuring, Testing, and Deploying an Application 3. Working with Data Types 4. Object Orientation 5. Handling Web Applications 6. Working with Files and Streams 7. Working with Web Servers 8. Working with Futures, Tasks, and Isolates 9. Working with Databases 10. Polymer Dart Recipes 11. Working with Angular Dart Index

Using WebGL in your app


The HTML5 Canvas API allows you to draw in only two dimensions. Using Web Graphics Library (WebGL), you can show interactive 2D graphics and 3D graphics within any modern web browser (Internet Explorer 11 has only partial support for WebGL) without the use of plugins. WebGL elements are drawn on a canvas element, and can be combined with other HTML elements. Programs that use WebGL are a mixture of Dart (or JavaScript) code for control, and are of specific WebGL shader code. This shader code is executed on the computer's Graphic Processing Unit (GPU), allowing GPU-accelerated usage of physics effects and image processing as part of the web page canvas, so we have real parallel processing here!

WebGL provides a low-level 3D API; mastering it needs more than a recipe, probably a course or book on its own. However, this recipe will provide you with the basics in the webgl project and we point to some links to get further information.

Look at the code of the project webgl...

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