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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Chapter 3. Business and Audience Context

"If your customer base is aging with you, then eventually you are going to become obsolete or irrelevant. You need to be constantly figuring out who are your new customers and what are you doing to stay forever young."

- Jeff Bezos

This chapter addresses the following questions:

  • Why do organizations invest in experience design for their products and services?
  • How do designers help organizations form an experience strategy?

First, let's consider an example of a successful product experience strategy. Back in 2006, before the iPhone launched the mobile revolution, chatter about an exciting and revolutionary camcorder swept news outlets, social media, and dinner conversations around the world. The product did not represent a breakthrough in advanced, multi-featured videography. On the contrary, the video camera, called Flip, was about the size of a deck of cards. It had a big red button to begin recording and a couple of other buttons that handled basic functions...

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