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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Setting a path

In GameMaker, paths can be used for many things, some of which will be discussed in the following recipes. Before we get started with the recipes, it might be helpful to first learn how to create simple paths and move objects along them.

Getting ready

Before we make a path, let's take a quick look at the tool itself. To open the path editor, click on the icon at the top of the window that looks like a green arrow moving in a serpentine fashion.

Getting ready

This will open a window where you can plot the path, straight or curved, to be used in your game.

Getting ready

Name the path, path_test.

How to do it

  1. With the path editor open, select Smooth Curve.
    How to do it
  2. Uncheck the box marked Closed.
  3. Click on the grid to place the first point of your path.
  4. Place two more path points along the same x axis.
  5. Now that the second point has turned blue, you can alter the curve of the path. Move this point up in order to create an upwards curve.
    How to do it
  6. Continue with the path by adding more points and adjusting the curves of each section...
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