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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Collision Detection

Right now, our spaceships can fly around and shoot at each other, but nothing happens.

Collision detection is used in the vast majority of video games to determine whether game objects intersect. There are a large number of methods for detecting collisions between different game objects. Various methods can work better in different situations. There is also a trade-off between the amount of computation time and how accurate our collision detection will be.

You will need to include several images in your build to make this project work. Make sure you include the /Chapter07/sprites/ folder from the project's GitHub. If you haven't yet downloaded the GitHub project, you can get it online here: https://github.com/PacktPublishing/Hands-On-Game-Development-with-WebAssembly.

In this chapter, we will discuss the following:

  • Collision detection
  • Collider objects...
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