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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Mobile Input/Touch Controls

How players interact with your project is probably one of the most important things that can be established as a part of your project. While inputting is done for projects no matter what platform you are using, this is also one area that can make or break your mobile title.

If the controls that are implemented don't fit the game that you're making, or if the controls feel clunky, players will not play your game for long stretches of time. While many people consider Rockstar's Grand Theft Auto series of games to be a great on console and PC, playing the game on a mobile device provides a larger barrier of entry, due to all of the buttons on the screen and replacing joysticks with virtual versions that don't have haptic feedback in the same manner as on other platforms.

Mobile and tablet games that tend to do well typically have controls...

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