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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up FREE CHAPTER 2. GIS Fundamentals - The Power of Mapping 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

GIS Fundamentals - The Power of Mapping

When it comes to GIS, which is the abbreviated form of Geographic Information Systems, and data and usage in AR programming, it comes in many flavors and usages. However, before we get into how to use GIS data in AR games and applications, we must first understand what GIS actually is. So, we will go over things like: when GIS was developed, who the father of GIS is, where GIS can be used, and how GIS works with game and application development. The reason this is important is that the history of GIS plays directly into how data is used today in AR applications and games; it also allows us to appreciate the hard work of those in the past who made it possible for us to take advantage of readily available data online. We will go over some examples of how we can use what we have learned from the history of GIS to create applications...

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