Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

Arrow left icon
Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Chapter 3. It's Time to Customize!

How did your level turn out?

Does it feel like a cargo ship?

How did your play testers feel while playing it?

Remember that one of the purposes of whiteboxing a level is to get an idea for the props that we need and their relative sizes. If we were going to take this level all the way through development (and feel free to finish the level after this chapter), we would replace every basic shape with a detailed custom game asset. However, that is a bit outside the scope of this book. What we will do is build a basic prop to get you started with Blender and get you comfortable with the process of bringing custom art into Unreal. With some practice, the only limit to your level building ability will be your imagination! In this chapter, we will cover the following topics:

  • Getting started making game assets
  • Using the basic tools of polygon modeling
  • How to use UV mapping and why it's important
  • UV unwrapping our game asset
  • Basic texturing techniques...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image