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Debunking C++ Myths

You're reading from   Debunking C++ Myths Embark on an insightful journey to uncover the truths behind popular C++ myths and misconceptions

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Product type Paperback
Published in Dec 2024
Publisher Packt
ISBN-13 9781835884782
Length 226 pages
Edition 1st Edition
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Authors (2):
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Ferenc Deak Ferenc Deak
Author Profile Icon Ferenc Deak
Ferenc Deak
Alexandru Bolboaca Alexandru Bolboaca
Author Profile Icon Alexandru Bolboaca
Alexandru Bolboaca
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: C++ Is Very Difficult to Learn 2. Chapter 2: Every C++ Program Is Standard-Compliant FREE CHAPTER 3. Chapter 3: There’s a Single C++, and It Is Object-Oriented 4. Chapter 4: The Main() Function is the Entry Point to Your Application 5. Chapter 5: In a C++ Class, Order Must There Be 6. Chapter 6: C++ Is Not Memory-Safe 7. Chapter 7: There’s No Simple Way to Do Parallelism and Concurrency in C++ 8. Chapter 8: The Fastest C++ Code is Inline Assembly 9. Chapter 9: C++ Is Beautiful 10. Chapter 10: There Are No Libraries For Modern Programming in C++ 11. Chapter 11: C++ Is Backward Compatible ...Even with C 12. Chapter 12: Rust Will Replace C++ 13. Index 14. Other Books You May Enjoy

What we can’t do yet

As you can see, using parallel and concurrent code isn’t as easy as “Write the code you want and let the tools and compiler make sense of it.” Perhaps we’ll be able to do this in the future with the intervention of AI, although based on my current experience using coding assistants, I have to say this seems very far away.

Instead, you must structure your code for the programming model you choose. And if you start by writing the code base as a single-threaded application and without using functional constructs, changing it will prove difficult. I see parallels between objects and actors and, in theory, it might be possible to turn each object into an actor and each method into an event, but this seems idealistic. The reality is that there are still a lot of things that can go wrong when we switch from a synchronous to an event-based system, and a lot of them are very difficult to debug and require a deep understanding not only...

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