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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Chapter 2. Baking Cupcake Towers

In this second chapter, we will begin to build our game. We will see how it's possible to place objects in 2D space and create templates for the most used objects. Furthermore, we will see how Unity deals with scripts, and we will write a couple of our own for our game.

In particular, we will cover the following topics:

  • Placing objects in 2D space
  • Setting up the map for our game
  • Using tags and layers
  • Creating Prefabs (templates for game objects)
  • Creating new scripts
  • Basic concepts of scripting in Unity
  • Writing our first two scripts for our game

Like all the other chapters of this book, you will find the Homework section at the end. It has a range of different exercises for you to do to improve your skills and implement a range of different functionalities into your game.

So, let's get started by learning how to place 2D objects into the scene.

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