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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Adding properties to a shader

Properties of a shader are very important for the shader pipeline as they are the method that you use to let the artist or user of the shader assign textures and tweak your shader values. Properties allow you to expose GUI elements in a material's Inspector tab without you having to use a separate editor, which provides visual ways to tweak a shader. With your shader opened in your IDE of choice, look at the block of lines two through seven. This is called the Properties block of the script. Currently, it will have one texture property in it called _MainTex.

If you look at your material that has this shader applied to it, you will notice that there is one texture GUI element in the Inspector tab. These lines of code in our shader are creating this GUI element for us. Again, Unity has made this process very efficient in terms of coding and the...

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