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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Combining FSMs and decision trees

Given the previous recipes' ease of implementation and learning, we can combine them to develop a powerful decision-making system with benefits from both worlds, making it a very powerful technique in many different scenarios.

Getting ready

We will learn how to make modifications and develop child classes in order to create a finite-state machine that is capable of creating complex transitions based on decision trees.

How to do it...

This recipe relies on creating a couple of child classes from the one we already know and making a little modification:

  1. Create a new action class that holds a reference to a state:
    using UnityEngine;
    using System.Collections;
    
    public class ActionState : DecisionTreeNode
    {
        public State state;
    
        public override DecisionTreeNode MakeDecision()
        {
            return this;
        }
    }
  2. Implement a transition class that is able to hold a decision tree:
    using UnityEngine;
    using System.Collections;
    
    public class TransitionDecision :...
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