Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

Arrow left icon
Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Modifying the Hello Sphere Blueprint

Double-click on the HelloUnrealBP to open it. Now, you should be able to see our spherical friend front and center within the Viewport. You will also notice that the components we added to our Hello Sphere can be found in the Components panel and as variables in the My Blueprint panel. This is so that we can get references to our components within our Blueprint Graphs.

Our goal is to have it, so we can approach our Hello sphere and the 3D text will change from Hello World to Hello Player. To do this, we are going to need to add another component, work with the Blueprints Event Graph, and utilize an Event.

The first thing we need to do is provide a volume we can use to detect other overlapping actors. To do this, we need to add a SphereCollision component via the Add Component button in the top-left corner of the Blueprint window. Do this now, and name it SphereCollision. With the new component selected in the Components panel, you should be able to see...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image