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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the other seat

The first seat was pretty straightforward. The second seat is in the bow, and to fit it in, the front edge of the seat is a little narrower than the back edge. So, you'll copy the first seat, and modify the copy:

  1. Change to the Top view. Zoom out until you can see the entire boat.
  2. Select the Viewport Shading menu from the 3D View header, and set the shading to Wireframe again.
  3. Change to Edit Mode.
  4. Select all of the vertices.
  5. Press Shift + D to duplicate them. Move the mouse downward, and press the MMB to lock the motion to that direction. Move the new vertices to the front section of the boat.
  6. Look at how much of a gap you see between the ends of the center seat and the hull. You will want to give the new seat about the same gap between the ends of the seat and the hull. Scale the vertices in the X direction so that the rear edge of the front seat is the proper width. For best control, move the mouse to the farthest corner of the 3D View before...
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