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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Building the armor shaders in Cycles


The last thing to do, for this chapter, is to create the shaders for the Armor object, made up of metallic plates and leather tiers.

Getting ready

Continuing from the previously saved blend file:

  1. Enable the 6th and the 13th scene layer and select the Armor object in the Outliner.

  2. Put the mouse pointer in the 3D viewport and press the 0 key on the numpad to go into Camera view; fit the window into the field of view.

  3. Go to the Material window and press the + icon button to the right side to add four empty material slots to the armor. Select the first material slot and click on the New button in the Surface subpanel, and rename the material Armor_U0V0.

  4. Select the second material slot, click on the New button and rename the material as Armor_U1V0; repeat for the third slot and rename the material as Leather and repeat also for the fourth slot and rename the material Armor_rivets.

  5. Switch the Node Editor window temporarily with a UV/Image Editor window, then press...

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