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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Using the Shrinkwrap modifier to re-topologize the mesh

Sometimes, the Snap tool is not enough or can be quite difficult to use because of a particular shape of the high resolution mesh; in these cases, the Shrinkwrap modifier can be very handy.

Getting ready

Basically, the usage of this method is all in the preparation of the modifier:

  1. Assign the Shrinkwrap modifier to the Gidiosaurus_lowres mesh and, in the modifier stack, move it before the Subdivision Surface modifier.
  2. Click on the Target field to select the Gidiosaurus mesh item and leave the Mode option to Nearest Surface Point (this seems to be the more efficient mode for this task; by the way, you can experiment with the other two modes that can reveal themselves useful in other situations).
  3. Enable the Display modifier in Edit mode and Adjust edit cage to modifier result buttons (the penultimate one and the last one to the right, with the cube and four selected vertices image and with the upside-down triangle and three vertices image...
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