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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Unfolding the map


We are finally ready to place the 2D map in our scene.

In the previous chapter, we have set the resolution to 16:9. Therefore, the maps that we will find in our packages are ready to use.

Let's start by dragging the sugar_mountain_map Sprite from the Graphics/maps folder into our scene. We need to place it in (0,0,0). Please note that the z axis is set to zero.

It is a perfect map for what we need. For example, on the left side, there is the beginning of the path that the sweet-tooth pandas will follow. At the end of the path, there is the Sugar castle that the player needs to protect. Furthermore, there is enough space at the top to implement our user interface in Chapter 3, Communicating with the Player - the User Interface.

The next step is to modify the camera settings. What we want to do is to fit the entire map in the Camera view. To achieve this, just modify the Size properties to 22.5 as shown here:

As a result, our map will be perfectly centered in the Camera view....

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