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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

What makes an enemy?

In a video game, anything can be an obstacle and anything can be an enemy; it can start out as something harmless and suddenly become a threat, it can move from side to side or stay in the same position all the time, it can be predictable or not, and so on. The main focus here will be to learn the basic functionalities of an enemy and then we can choose whether we want to use them or not; that way we can create different type of enemies, just by choosing what we allow them to do.

As we can see in the following image, using this method, we are able to create a few distinct enemies:

This is a great approach, especially at the stage where we are still creating our first game; we can add a little bit of variety to our enemies and all of them share the same script.

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