Working with Assets in Adobe Substance 3D Painter
Adobe Substance 3D Painter is owned by Adobe, and therefore, there is a strong connection between Painter and Adobe products, especially Adobe Photoshop. A lot of artists create resources inside Adobe Photoshop and import them into Painter.
In this chapter, we will first go through conceptual knowledge of the Assets panel, which is essential for creating any Adobe Substance 3D Painter project as it contains important resources. Then, we will go through methods to create our custom tabs in the Assets panel, which will help us organize our project and make our texturing and painting process agile.
When you will move to the real world, you will see for yourself that organizing a project is one of the most crucial steps because if you start working on your project without organizing it, you will be lost halfway through and miss out on important things. Once we have a comprehensive understanding of the Assets panel, we will learn how to apply these assets.
In this chapter, we will be covering the following topics:
- Familiarizing ourselves with the Assets panel
- Importing resources and creating custom tabs in the Assets panel
- Understanding the different types of assets in the Assets panel
- Applying assets to 3D meshes