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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Working with methods that receive protocols as arguments


Now, we will create additional instances of the previous classes and call methods that have specified their required arguments with protocol names instead of class names. We will understand what happens under the hood when we use protocols as types for arguments.

In the following code, the first two lines of code create two instances of the AngryDog class named brian and merlin. Then, the code calls the two versions of the drawSpeechBalloon method for brian. The second call to this method passes merlin as the ComicCharacter argument because merlin is an instance of AngryDog, which is a class that implements the ComicCharacter protocol. The code file for the sample is included in the swift_3_oop_chapter_05_10 folder:

    var brian = AngryDog(nickName: "Brian") 
    var merlin = AngryDog(nickName: "Merlin") 
    brian.drawSpeechBalloon(message: "Hello, my name is \
    (brian.nickName)") 
    brian.drawSpeechBalloon...
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