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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
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Peter Newton
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Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI FREE CHAPTER 2. Creating Basic AI 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Chapter 6. How Does Our AI Sense?

In this chapter, you will learn how to use the different components available within Unreal Engine 4 to enable our AI to sense the other AI and pawns that we place within the world. We will do this by taking advantage of a system within Unreal Engine called AI Perception components. These components can be customized and even scripted to introduce new behavior by extending the current sensing interface.

The topics we will cover in this chapter are as follows:

  • AI components
  • Registering a perceivable actor using AIPerceptionStimuliSource
  • Perceiving objects using AI Perception
  • The state machine
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