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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Remote debugging


Being able to debug your project's scripts in the editor is a great feature. Of course, being able to debug your script as it is deployed onto a target platform is like the Holy Grail for developers. No longer are you faced with unknowns about how your script/code is running on a device when you can actually watch the code run with remote debugging.

Remote debugging is a powerful feature that has been around for a while, but it does have limitations and may introduce its own connectivity problems. Before attempting to remote debug an application, be sure that you can deploy it to your mobile device without issues. If you have issues deploying your project to a device, this section will not help you. Instead, refer to the section on Issues and Solutions by Chapter at the end of this chapter.

Follow the given instructions to set up remote debugging in your editor:

  1. Use the project from the previous debugging exercise to get started. If you jumped here, then just follow steps 1...
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