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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Making stereographic 3D with the Node Editor

You've already used the Node Editor when you created depth of field in the previous chapter. Now, it's time to get a little bolder and use it to create stereographic 3D images, which will use the Node Editor's ability to modify an image.

Since red-cyan anaglyph glasses are an inexpensive way to get the 3D separation when viewing an image, you are going to turn the right and left eye images into a red image and a cyan image and then composite them.

Note

The stereographic images were created with the boat and oars that you made in Chapter 6, Making and Moving the Oars. They were recorded with a stereo rig adapted from the one you made in the bonus chapter, Chapter 6A, Using Stereographic Cameras and were then dropped into the world created in Chapter 10, Modeling Organic Forms, Sea, and Terrain.

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