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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Debugging and testing your syntax tree

The trees that you build must be rock solid. What this spectacular mixed metaphor means is if your syntax tree structure is not built correctly, you can’t expect to be able to build the rest of your programming language. The most direct way of testing that the tree has been constructed correctly is to walk back through it and look at the tree that you have built. Actually, you need to do that for all possible trees!

This section contains two examples of traversing and printing the structure of syntax trees. You will print your tree first in a human-readable (more or less) ASCII text format, then you will learn how to print it out in a format that is easily rendered graphically using the popular open source Graphviz package, commonly accessed through PlantUML or the classic command-line tool called dot. First, consider some of the most common causes of problems in syntax trees.

Avoiding common syntax tree bugs

The most common...

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