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C++ Reactive Programming

You're reading from   C++ Reactive Programming Design concurrent and asynchronous applications using the RxCpp library and Modern C++17

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788629775
Length 348 pages
Edition 1st Edition
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Authors (2):
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Peter Abraham Peter Abraham
Author Profile Icon Peter Abraham
Peter Abraham
Praseed Pai Praseed Pai
Author Profile Icon Praseed Pai
Praseed Pai
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Table of Contents (15) Chapters Close

Preface 1. Reactive Programming Model – Overview and History FREE CHAPTER 2. A Tour of Modern C++ and its Key Idioms 3. Language-Level Concurrency and Parallelism in C++ 4. Asynchronous and Lock-Free Programming in C++ 5. Introduction to Observables 6. Introduction to Event Stream Programming Using C++ 7. Introduction to Data Flow Computation and the RxCpp Library 8. RxCpp – the Key Elements 9. Reactive GUI Programming Using Qt/C++ 10. Creating Custom Operators in RxCpp 11. Design Patterns and Idioms for C++ Rx Programming 12. Reactive Microservices Using C++ 13. Advanced Streams and Handling Errors 14. Other Books You May Enjoy

The Design pattern redux


The GOF pattern and reactive programming do have a deeper connection than that is obvious from the surface. The GOF pattern is mostly concerned with writing OOP-based software . Reactive programming is a combination of functional programming, stream programming, and concurrent programming. We already learned that reactive programming rectifies some deficiencies in the classic GOF Observer pattern(in the first section of Chapter 5, Introduction to Observables, we covered this issue).

Writing OOP software is basically about modeling hierarchies, and from the pattern world, the Composite pattern is the way to model Part/Whole hierarchies. Wherever there is a Composite (which models a structure), a collection of Visitor pattern implementations (to model behavior ) will follow suit. The primary purpose of Visitor pattern is processing Composites. In other words, the Composite-Visitor duo is the canonical model  for writing object oriented systems.

The Visitor implementations...

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