Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Arrow left icon
Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy
Preface

As an indie or AAA game developer, you want to have your games where your customers are. More and more people buy mobile devices every year and there's no sign of this stopping any time soon. One of the big advantages of the Unity game engine is that it is cross-platform, making it easy to write your game once and then port it to other consoles with minimal changes. However, there are certain features unique to working with mobile devices, which is what this book is about.

Unity 2020 Mobile Game Development will take you on an exploration of how to use Unity when trying to deploy your content to mobile devices. Over the course of the book, we will see how to create a mobile game and then see how to deploy it to both iOS and Android. We will explore how to add input for mobile devices and have the interface adapt to the many different screen sizes that phones have. We'll then look at some ways to monetize our game by discussing Unity's in-app purchase and advertisement systems. We will also learn how to use notifications to keep users coming back to our game. Then, we will see how we can share our game with the world by enabling us to use Twitter and Facebook's SDK. Afterward, we will see how to work with Unity's analytics system and then polish our title in a number of different ways, before putting it on the Google Play and iOS app stores. Finally, we will also learn how to use Unity's new AR Foundation framework, which allows you to build future-proof AR apps.

lock icon The rest of the chapter is locked
Next Section arrow right
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image