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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Adding a matchmaking lobby

So far, connecting two or more players over the network requires you to know the IP address of the host instance of the game that is running, or simply localhost if they're all running on the same machine.

Unity Networking and Cloud Services includes a built-in networking lobby manager for matchmaking between online players. It lets you create and join online "rooms," limited to a maximum number of players. Using the lobby feature is as easy as choosing Enable Match Maker in the Network HUD in your app. But first, you must subscribe to Unity Multiplayer cloud services (free, with limits for the number of concurrent users, based on your Unity license).

To use it, first enable Unity Cloud Services for your app:

  1. Above Inspector, select the Cloud icon (indicated in the following screenshot) to open the Services window
  2. Create or choose a...
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