Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

Arrow left icon
Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Importing our object into Unreal

Time to export our crate from Blender:

Importing our object into Unreal

Selecting export from the File menu

The export options can be found by going to the File menu, then Export, and selecting FBX as your chosen file format:

Importing our object into Unreal

FBX exporting options menu. Select the Mesh tab.

The exporter has many options, several of which we will use later as they pertain to animation. We will need to change some of the options to export our crate:

  1. In the main menu of the exporter, select Mesh. This way, the only object that will be exported is our crate and not the camera or light that is also in the scene:
    Importing our object into Unreal

    Setting our Smoothing option to Face in the Geometries tab

  2. In the Geometry menu, change the Smoothing option to Face. Unreal requires that smoothing groups be part of any exported object even though we haven't really used them to create our crate. By selecting this option, we avoid any error messages when we import our FBX file.
  3. Once you have changed those settings, save your FBX in a place where you can...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image