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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Animations in Android

The normal way to create an animation in Android is through XML. We can write XML animations and then load and play them in Java on a specified UI widget. So, for example, we can write an animation that fades in and out five times over 3 seconds and then play that animation on ImageView or any other widget. We can think of these XML animations as a script as they define the type, order, and timing of the animation.

Let's explore some of the different properties that we can assign to our animations and how to use them in our Java code, and finally, we can make a neat animated mini app to try it all out.

Designing cool animations in XML

We have learned that XML can also be used to describe animations as well as UI layouts, but let's find out exactly how. We can state properties of an animation that describe the starting and ending appearance of a widget. The XML can then be loaded by our Java code by referencing the name of the XML file that contains it and turning...

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