Learning about environment design
When creating a scene in Unreal Engine, it’s important to understand the difference between working on an Archviz project and working on a game, mobile, or other real-time experiences. Although the workflows can vary, it can be valuable to learn about different approaches as they may offer useful insights in various practical situations. In the gaming industry, environment artists are responsible for creating environments, much like the typical Archviz artist who creates architecture, landscapes, and other elements based on the client’s design. This process is similar to offline rendering using tools such as V-Ray, Corona, or Cycles. In real time, the main difference is in the tools used rather than the main concepts. Unlike offline rendering tools, there are two main approaches to environment creation. The first, which you’re likely familiar with, involves modeling everything inside your 3D software before jumping into Unreal...