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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: we execute GotoMainMenu() by using the StartCoroutine() function, which "We will declare later."

A block of code is set as follows:

void Start ()
{
  mainMenuUI.SetActive (true);
  startGameUI.SetActive (false);
  exitGameUI.SetActive (false);
  newGameUI.SetActive (false);
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

public void BackMainMenuPressed()
{
  selectedMode = mode.mainMenu;

  pauseMenuUI.SetActive (false);
  confirmUI.SetActive (true);
}

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Then, set the AO map layer's Blend mode to Multiply."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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