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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Summary

In this chapter, we have looked at the various APIs available within Fyne for managing and storing data. We explored the concept of data binding and saw how it can help keep a user interface up to date, while at the same time reduce the amount of code we need to write.

We then looked at the Preferences API, which allows us to persist user data between application launches. When combined with the data binding code, this came with no additional complexity. By utilizing these features, we implemented an example application that manages data for tracking water consumption and stored it on our local device, ready to use the next day.

With that, we have covered the most common standard widgets and functionality in the Fyne toolkit. Sometimes, an application may require widgets or features that are not included. To support this, the toolkit allows us to extend the built-in components. We will explore this in the next chapter.

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