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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Managing player data

Managing player data will be very easy now that you have already created a reusable datastore system. All you need to do is parent the Data module you created in the previous chapter to the ServerHandler script. When making games of your own design, you can similarly copy and paste this module.

Important note

If you did not follow the tutorials of the last chapter, you will need to go back to the Managing player data section of Chapter 5, Creating an Obby, in order to continue with the following steps. Once you have completed that section and its associated parts, you may come back without following any other steps in that chapter.

For this game, we will need to make some small edits within the Data module pertaining to what data we keep track of. In the last chapter, we only kept track of the player's current stage and the amount of coins that they had. For a Battle Royale game, we will want to keep track of the player's coins as well as how...

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