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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Why test?


All modern products are technology products. Design and experience are fused with the science and engineering of products, and it is often impossible to separate the boundaries of design from technology:

  • Rapid changes in technology create opportunities to introduce new experience patterns for many existing products. How will customers respond to departure from experiences they like and used to? How does the new design-technology experience compare to the existing one? Are changes needed? Which elements should be changed? What are the priorities in making the changes before launch?
  • New products need to be validated to ensure that the experience is safe and satisfactory. Just because a product is new and the experience is new and unique, does not automatically mean that its quality, efficiency, and user satisfaction are good. How do design assumptions correlate to a user's actual impression and experience?

Key justifications for testing help validate these questions:

  • Is the product working...
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