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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Summary

In this first chapter, we've covered several of the basics that you'll build upon on your journey learning Flutter. The content covered here included how to use the Flutter CLI and how to test your installation with the flutter doctor command. You also saw how to try your apps on an emulator (Android) or a simulator (iOS).

We introduced Dart and its syntax: using the DartPad online tool, we looked at some of the Dart syntax, including variables, loops, using strings, the arrow syntax, lists, generics, and the Map() method.

We've touched upon the basics of object-oriented programming with classes and objects, including constructors, properties, and methods. Finally, we introduced Flutter and created our first Hello World app. We saw that almost every piece of UI in Flutter is a widget, and we introduced several basic widgets, including Center, Text, MaterialApp...

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