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Fundamentals for Self-Taught Programmers

You're reading from   Fundamentals for Self-Taught Programmers Embark on your software engineering journey without exhaustive courses and bulky tutorials

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781801812115
Length 254 pages
Edition 1st Edition
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Author (1):
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Jasmine Greenaway Jasmine Greenaway
Author Profile Icon Jasmine Greenaway
Jasmine Greenaway
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Software Engineering Basics
2. Chapter 1: Defining Software Engineering FREE CHAPTER 3. Chapter 2: The Software Engineering Life Cycle 4. Chapter 3: Roles in Software Engineering 5. Part 2: Introduction to Programming
6. Chapter 4: Programming Languages and Introduction to C# 7. Chapter 5: Writing Your First C# Program 8. Chapter 6: Data Types in C# 9. Chapter 7: Flow Control in C# 10. Chapter 8: Introduction to Data Structures, Algorithms, and Pseudocode 11. Chapter 9: Applying Algorithms in C# 12. Chapter 10: Object-Oriented Programming 13. Part 3: Software Engineering – the Profession
14. Chapter 11: Stories from Prominent Job Roles in Software Development 15. Chapter 12: Coding Best Practices 16. Chapter 13: Tips and Tricks to Kickstart Your Software Engineering Career 17. Assessments 18. Index 19. Other Books You May Enjoy

Development environments for mobile and smartphone software development

Mobile developers, those who write code for mobile devices such as smartphones and tablets, usually use a multi-purpose language to create mobile apps. Common languages are Java, Kotlin, Swift, and C#. The difference between mobile development and something such as web and backend development is usually in the platform and tooling. Mobile developers often rely on an IDE to write and test their code. To recap from earlier in this chapter, IDEs provide all the software and tooling that a developer needs to write and test code on a platform. This is especially important for mobile developers as they’re usually writing code on a platform different to where the software will be deployed. In other words, a mobile developer creates a mobile application on their computer that will eventually need to be run, tested, and deployed to a mobile device. Let’s use the example of the Android Studio IDE to explain...

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