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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Creating mood with adaptive music

Music has been used to set the tone or mood in movies and games now for decades. It is almost always the most influential non-diegetic audio element a director, editor, producer, or game developer will focus on in order to add depth and quality to their production. Music, therefore, has become an important production element in games for decades. In the early days of game development, developers found themselves using static or linear music tracks throughout their game to great success. However, as games became more sophisticated, linear music tracks just didn't cut it anymore. After all, unlike movies, games are not linear and ideally need gameplay to drive the tone of the music. It was with that realization of having gameplay drive the music and not the other way around, is what became adaptive music.

Okay, so now we decided that we want...

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