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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Blend Spaces

Blend Spaces, as the name suggests, allow you to blend between multiple animations based on one or more conditions. Blend Spaces are used in different types of video games, but, more often than not, in games where the player can view the entire character. Blend spaces are not usually used when the player can only see the character arms, such as in the First-Person template project provided in Unreal Engine 4, as shown below:

Figure 11.1: The first-person perspective of the default character in the First-Person project template in Unreal Engine 4.

It is more common in third-person games where there is a need to use Blend Spaces to smoothly blend movement-based animations of the character. A good example is the Third-Person template project provided in Unreal Engine 4, as shown below:

Figure 11.2: The third-person perspective of the default character, in the First-Person project template in Unreal Engine 4

Blend Spaces allow...

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