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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Audio in UE4

One of the essential components of any game is sound. Sounds make your game more believable and immersive, which will provide a much better experience for your player. Video games usually have two types of sounds:

  • 2D sounds
  • 3D sounds

2D sounds don't have any consideration for the listener's distance and direction, while 3D sounds can be higher or lower in volume and pan to the right or left, depending on the player's location. 2D sounds are usually used for music, while 3D sounds are usually used for sound effects. The main sound file types are .wav and .mp3.

Here are some of the assets and classes related to audio in UE4:

  • Sound Base: Represents an asset that contains audio. This class is mainly used in C++ and Blueprint to reference an audio file that can be played.
  • Sound Wave: Represents an audio file that has been imported into UE4. Inherits from Sound Base.
  • Sound Cue: An audio asset that can contain logic related...
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