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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Collecting cherries from trees


In this section, we will make the necessary adjustments to our game objects and script functionality that enable the collection of cherries from cherry trees. More specifically, we will create the following gameplay:

  • Detect collisions of Cucumber Man and cherry trees
  • Simulate collection of cherries
  • Update inventory and HUD with cherry count

Before we get started, you should open your Unity game project. Alternatively, you can download theStarting-Chapter-10 Unity project available from the publisher's companion site.

Detecting collisions of Cucumber Man and cherry trees

In this section, we will enable and test collisions between the Cucumber Man and cherry trees. Our first step is to ensure the cherry trees in our sandbox area all have the CherryTree tag. We previously created the tag name, so we only need to apply it to the trees in our sandbox. Here are the steps:

  1. In the Hierarchy panel, select a Cherry Tree that is inside your sandbox area
  2. In the Inspector panel...
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