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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 6

  • What is type erasure really?

Type erasure is a programming technique where the program, as written, does not show an explicit dependence on some of the types it uses.

  • How is type erasure implemented in C++?

Part of the implementation always involves a polymorphic object and a virtual function call or a dynamic cast. Usually, this is combined with generic programming to construct such polymorphic objects.

  • What is the difference between hiding a type behind auto and erasing it?

A program may be written in a way that avoids explicit mention of most types. The types are deduced by template functions and declared as auto or as template-deduced typedef types. However, the actual types of the objects that are hidden by auto still depend on all types the object operates on (such as the deleter type for a pointer). The erased type is not captured by the object type at...

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