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Lumion3D Best Practices

You're reading from   Lumion3D Best Practices Explore the best practices to build architectural visualizations efficiently in Lumion 3D

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781783550852
Length 166 pages
Edition 1st Edition
Concepts
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Author (1):
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Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
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Table of Contents (11) Chapters Close

Preface 1. Getting Ready with Lumion 3D FREE CHAPTER 2. Importing and Handling 3D Models 3. Creating an Interior Scene with Lumion 4. Creating an Exterior Scene with Lumion 5. Working with Physically Based Materials 6. Animation Techniques in Lumion 7. Producing a Still Image with Lumion 8. Producing a Movie with Lumion 9. Exporting and Post Production Index

How to import animations


An animation is attached to the 3D model that you export. Let's consider that you want to animate a car going from point A to point B in 30 seconds. Keeping in mind what you learned in the section Tips to export animations, you exported the 3D model using an FBX file format. So far so good, but now you need to import that into Lumion. How? The same way you import another 3D model, with the difference that you need to tick the Import animations box (as shown in the following screenshot) so that Lumion imports the animation.

Nonetheless, after placing the 3D model you can see that the model keeps moving in a loop, which can be annoying when you have multiple imported animations. In the Build mode, there is nothing you can do to stop this loop from happening, but you can place all the imported animations inside a layer and then hide that layer. But how can you control an imported animation if they keep playing in a loop?

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