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Mastering C++ Multithreading

You're reading from   Mastering C++ Multithreading Write robust, concurrent, and parallel applications

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787121706
Length 244 pages
Edition 1st Edition
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Author (1):
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Maya Posch Maya Posch
Author Profile Icon Maya Posch
Maya Posch
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Toc

Table of Contents (11) Chapters Close

Preface 1. Revisiting Multithreading FREE CHAPTER 2. Multithreading Implementation on the Processor and OS 3. C++ Multithreading APIs 4. Thread Synchronization and Communication 5. Native C++ Threads and Primitives 6. Debugging Multithreaded Code 7. Best Practices 8. Atomic Operations - Working with the Hardware 9. Multithreading with Distributed Computing 10. Multithreading with GPGPU

POCO


The POCO library is a fairly lightweight wrapper around operating system functionality. It does not require a C++11 compatible compiler or any kind of pre-compiling or meta-compiling.

Thread class

The Thread class is a simple wrapper around an OS-level thread. It takes Worker class instances which inherit from the Runnable class. The official documentation provides a basic example of this as follows:

#include "Poco/Thread.h" 
#include "Poco/Runnable.h" 
#include <iostream> 

class HelloRunnable: public Poco::Runnable { 
    virtual void run() { 
        std::cout << "Hello, world!" << std::endl; 
    } 
}; 

int main(int argc, char** argv) { 
    HelloRunnable runnable; 
    Poco::Thread thread; 
    thread.start(runnable); 
    thread.join(); 
    return 0; 
} 

This preceding code is a very simple "Hello world" example with a worker which only outputs a string via the standard output. The thread instance is allocated on the stack, and kept within the scope of the entry...

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