The Stats panel and the Profiler are solid tools for diagnosing performance problems in your game, as well as determining where those problems are in the script, thereby suggesting how they may be corrected. However, as mentioned, optimization should begin in the design phase of development and should persist throughout all subsequent stages. Consequently, there are some general tips, tricks, and workflows that can be followed, with proper consideration and limitations, to help optimize your game throughout development, minimizing the problems that can emerge later. This section explores some of these tips and tricks, in addition to those already mentioned in Chapter 1, Preparation and Asset Configuring. Let's see these.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia