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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Description settings

There are some game settings that you have to set, but no one will see them after you (I mean the players). The type of setting you need to change in this case is the game description. This set of settings you probably will change only once, at the first time you make the first build. The settings here remain almost the same with your game consistence, but you are free to change the settings here every time you make a build:

Description settings

I'll not go through the settings you find in the section, as they are self-explanatory and will most probably not be seen by the user. You have to put in your company name, game name, website, build version, copyrights, and display title, and so on. But the most important option here is the Project Thumbnail, which will be used to display the game in the Unreal Launcher only. You have to make sure that you use a 192 by 192 pixel image for that. And remember, this is not representing the game icon that the players will see.

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