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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Summary

In this chapter, we became familiar with object animation, learned how animations are created and stored, and looked at which scene settings are directly related to the animation system. We also learned how animation can be partly automated and approached from a geometric perspective, with a glimpse at the trigonometric representation of rotation angles.

Being able to automate part of the animation process is a valuable skill. Sometimes, the math involved might emerge and require solving, but we should not fear that, as math usually comes with a set of ready-to-use solutions for most ordinary use cases.

We have just started our journey into generated animation, which will continue in Chapter 8, where we will learn how to enrich animation curves with procedural effects.

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