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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Calling functions remotely with RPCs

In a network context, RPC stands for remote procedure call, which is a protocol that allows one program to call a function or procedure on another program running on a different machine or over a network. In the context of the Godot Engine, RPCs allow objects to exchange data between each other over the network, which is a key feature in creating multiplayer games.

To use RPCs in the Godot Engine, we need to use the ENetMultiplayerPeer API, which provides a high-level network interface for handling network connections and sending and receiving data, as well as managing RPCs. By using ENetMultiplayerPeer, we can easily send and receive RPCs and handle network communication more straightforwardly.

When exchanging data with RPCs, objects can exchange data through functions, which makes the process more straightforward compared to exchanging data using UDP packets. With UDP packets, we need to send packets requesting procedures and wait for a...

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